Deepline

Founding UX/Design Engineer

DeeplinePosted 3 months ago

Job Description

Founding UX/Design Engineer (Contract-to-Hire)

Location: NYC (In-person preferred)
Type: Full-time, 3-Month Contract
Work Arrangement: In office

What your first 90 days look like

Month 1: You ship the marketing site. A full build that makes Deepline look like a company that belongs in the same conversation as Linear and Vercel. You own the visual identity. Typography, color, spacing, motion. Everything starts here. You'll probably redesign the logo while you're at it because you can convince me sans serif is for boomers.

Month 2: You refresh the product UI. Dashboards for usage monitoring, team management, provider configuration, cost/usage analytics. You design and build the component library that scales with the product. You're making decisions about information hierarchy that affect how customers understand what Deepline is doing for them at scale.

Month 3: You ship the multi-agent onboarding flow. Interactive tutorials, CLI output formatting, error messages that actually help. You create visual content for a product launch. Your work speaks for itself.

What you'll own

  • The visual identity. When someone sees Deepline, they should know it immediately.
  • Product UI & UX - for dashboards, workflow builders, provider config, cost/usage analytics
  • Design system. Component library, typography, color, spacing, motion. You build it, you own it.
  • Developer experience layer: CLI output formatting, error messages, onboarding flows
  • Visual content for launches. Product announcements, social assets, changelog, demo videos.
  • Deepline's web presence. Marketing site, documentation, interactive demos.

You'll recognize yourself here

  • You've shipped production UI that you designed and built. React/Next.js, Tailwind CSS.
  • Strong opinions about typography, spacing, color, and motion. And you implement those opinions in code, not Figma.
  • You've built with shadcn/ui, Radix, or Framer Motion. You understand component architecture, not just component styling.
  • You care about the details most people don't notice. Loading states. Empty states. Error states. Transitions. Hover interactions.
  • You look at Linear, Vercel, or Stripe and think "I build at that level." Not "I wish I could."
  • You want to define a product's visual language from day one. Not inherit someone else's design system and maintain it.
  • You have a portfolio, a side project, or a Dribbble that you're actually proud of. Show us.

Contract terms

  • 3-month contract at market rate
  • Clear conversion criteria discussed upfront. No ambiguity.
  • If we convert: full founding-team comp ($160K-$220k salary depending on experience + 0.50%-1.00% equity)
  • In-person, NYC preferred.

Compensation

The base pay range for this role is $140,000 – $260,000 per year.

About the Company

Deepline is a CLI interface and API that connects 40+ GTM providers. The company believes that design is as important as engineering and that craft is a competitive advantage. Deepline's product lives in the terminal and works closely with Claude Code & Codex to solve complex problems efficiently. The vision is to scale from the first 1,000 users to the next 1 million by creating magical user experiences at every interaction point, recognizing that CLI doesn't mean there is no user experience—every interaction must be 100x more magical for both humans and agents.

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