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Fractional Creative Producer
G5 GamesPosted Jun 30, 2026
Job Description
What You Will Work On:
- Test product ideas at the creative level before they're potentially built into the product.
- Coordinate the work of creative units and help teams shape hypotheses with the potential to become creative winners or the basis for a product decision.
- Maintain the working rhythm: plan creative sprints, run status syncs, track deadlines, support prioritization, and organize retrospectives on test results.
- Improve the format of creative sprints involving Creative, UA, Product, Analytics, and other teams.
- Help translate ideas, performance data, market insights, and product hypotheses into clear creative directions for designers, motion designers, copywriters, and external contractors.
- Monitor market signals, competitors, trends, and current campaign results to find new ideas for testing.
- Organize the creative asset production process — from setting the task to final handoff of materials for launch.
- Ensure creatives meet platform requirements, product hypotheses, localization requirements, technical specifications, and the internal quality bar.
- Help distribute tasks between in-house teams and external contractors based on business priorities, deadlines, task complexity, expected impact, and execution quality.
- Maintain a transparent production pipeline: what's in ideation, in production, in review, ready to launch, and what needs iteration.
- Ensure communication between UA, Creative, Product, Analytics, designers, and contractors.
- Make sure all participants understand why a specific creative is being made, what hypothesis it tests, how the result will be measured, and what next steps are expected after the test.
- Help connect creative test results to possible product improvements, especially in early funnel, onboarding, and the first stages of the game experience.
- Help build a clear creative testing loop: idea → production → launch → analysis → next iteration.
- Capture conclusions from tests, identify successful patterns, failed hypotheses, and directions for further experiments.
- Find bottlenecks in the process: unclear briefs, long reviews, designer overload, weak prioritization, task duplication, or lost learnings after tests.
- Propose improvements to processes, templates, communication, and the structure of creative units' work.
What We Expect:
- 3–5 years of relevant experience.
- Experience in the gaming industry (mandatory).
- Ability to create marketing creative concepts for performance goals, with an understanding of mobile user acquisition and the specifics of the production process.
- Solid baseline analytical skills and comfort working with data.
- Focus on the final result, with the ability to build situational teams around a specific project and lead them to that result.
What We Offer:
- Flexible remote collaboration with no location restrictions.
- Transparent processes, clear communication, and timely feedback.
- Timely payments in accordance with the agreed contract terms.
- Opportunity to work on exciting projects alongside an experienced team.
About the Company
G5 Games is a Swedish developer and publisher of mobile games played by over 250 million people worldwide. Our hits, such as Sherlock, Hidden City®, and Jewels of Rome®, rank among the top charts and continue to grow. We believe that strong leaders create strong teams — they are the ones who drive projects forward and help achieve new heights.
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Fractional Creative Producer
G5 Games •
$135-$175/hr *