Hire Unity Developers
Pre-screened Unity Developers who have shipped on mobile, console, PC, and XR, matched to your engine version, render pipeline, and target platforms in about 3 days.
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Meet uniquely qualified Fractional Unity Developers for your company. Tell us your needs and we’ll handpick your best matches from the network.
When to hire a Fractional Unity Developer
Hire a Unity Developer when your build is blocking a release and your current team can't clear it alone. These are the situations buyers bring to us most.
Frame rate falls apart on target devices
Your game runs fine in the editor but drops frames on mid-range Android phones or Quest headsets, and nobody on the team has dug into the Profiler and Frame Debugger to find out why.
A port or platform deadline is approaching
You need to get onto Switch, PlayStation, iOS, or WebGL, and IL2CPP build errors, memory limits, or certification requirements keep pushing the date.
The codebase fights every new feature
Years of MonoBehaviour spaghetti, singletons, and scene dependencies mean each new mechanic breaks two old ones and builds take forever.
Your lead Unity engineer just left
Knowledge of your Addressables setup, build pipeline, and custom tooling walked out the door, and the rest of the team is guessing.
You're building XR or a non-game Unity app
A training simulator, AR product viewer, or VR experience needs someone who knows XR Interaction Toolkit, OpenXR, and device performance budgets.
The benefits of hiring a Fractional Unity Developer
You get a senior Unity engineer working inside your project and your repo, scoped to the build problems you actually have, with no full-time headcount added.
Bring a senior Unity engineer onto your build
Get someone who has profiled, optimized, and shipped Unity titles, paid through a monthly retainer instead of a full-time salary, benefits, and equity.
Start profiling before your next milestone
Meet pre-screened candidates in about 3 days, so the person fixing your draw calls starts this sprint, not after a 3 to 6 month search.
Pick from engineers who know URP, HDRP, and XR
Every operator is pre-screened by veteran executive recruiters on shipped work, references, and hands-on C# and Unity depth before you meet them.
How to hire a Fractional Unity Developer
No more juggling job boards and sorting through pools of unqualified applicants. Hiring a Fractional Unity Developer is easy with Go Fractional.
Intro Call
Answer a few quick questions, then book a free 30-minute intro call with our team to review your goals, needs, and team dynamics.
Meet Experts
Our AI finds Fractional Unity Developer candidates whose past clients and projects match your brief, which you won’t find on LinkedIn. A dedicated executive recruiter verifies each one’s experience, fit, and genuine interest, and you meet the ones who fit in about 3 days.
Start Work
Book time with candidates right from your shortlist, choose your operator, and sign a simple month-to-month agreement. We move as fast as you do.
Engagements that fit how you work
Every Go Fractional engagement is structured for senior leadership without full-time overhead. Start fractional, scale up, or convert to full-time when you’re ready.
Fractional Unity Developer
- Senior leadership on a part-time schedule
- Monthly retainer, no recruiting fees
- Scale hours up or down as needs change
Contract-to-Hire
Trial a Fractional Unity Developer on a fractional engagement before converting them to a full-time hire.
- Keep the expert's learnings or convert to full-time
- Try the fit before you commit, no hiring risk
- Faster speed to market, conserving time and resources
Interim Unity Developer
Full-time coverage for a defined stretch: a leadership gap, a transition, or a critical project.
Hire InterimFractional vs full-time vs agency
Three ways to get Unity Developer leadership, and where each one wins.
Scroll to see all comparison columns.
| Factor | Fractional Unity Developer | Full-time Unity hire | Game dev agency or outsourcing studio |
|---|---|---|---|
| Time to hire | ~3 days to match | 3-6 months | 2-6 weeks to scope and staff |
| Engagement | Monthly retainer, custom SOW | Salary + benefits + equity | Project fee with studio markup |
| Who touches your code | One named senior engineer in your repo | Your own employee | Rotating studio staff, often juniors |
| Knowledge retention | Stays with your team via docs and reviews | Stays in-house | Often leaves when the contract ends |
| Flexibility | Scale scope up or down by agreement | Fixed headcount | Change orders for new scope |
| Best for | Performance fixes, ports, architecture, mentoring | Long-term live game ownership | Full outsourced builds with a fixed spec |
We’ve helped hundreds of organizations Go Fractional
Twelve years: the average experience across a network of handpicked executives ready to make an impact on day one.
“It was literally three days after he started with us fractionally, our CEO was calling me and asking if we could get a full-time offer out.”
“It's a can't-lose scenario. You either get the learnings from the subject matter expert, or you get the full-time capability. It provided a ton of flexibility, much faster speed to market, and conservation of time and resources.”
“Go Fractional provided Mockingbird with a founder-level engineering leader that helped us out of a huge amount of tech debt, streamlining and modernizing our entire e-commerce stack”
Frequently asked questions
Here are a few questions that folks just like you have had during their search.
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Leverage proven Fractional Unity Developer talent to solve your biggest challenges without the overhead.
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