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Maryville, TN, USA

Kendra H.

Empowering Game Studios to Master Live Ops and Production Excellence

Kendra Hasson stands at the nexus of gaming innovation and operational excellence. With over 15 years in game development and live services, she specializes in transforming chaotic live ops into structured successes and guiding studios through pivotal growth phases. Her expertise spans stabilization of delivery, scaling of operations, and alignment of cross-functional teams. Kendra's profound impact is evidenced by leading over 10 high-cadence titles, significantly boosting live-service performance and player satisfaction. She’s your strategic partner for consistently shipping games and scaling live services sustainably.

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Kendra H.

Work

AI-Driven Workflow Optimization — The Smart Workflow

thesmartworkflow.com
AI-Driven Workflow Optimization — The Smart Workflow

The Challenge:

Modern game production and content creation often suffer from "documentation debt" and manual bottlenecks that slow down velocity. As the founder of The Smart Workflow, I developed a framework to integrate Generative AI into the standard Software Development Life Cycle (SDLC) to reduce administrative overhead and accelerate the transition from creative concept to technical requirement.

The Impact:

Workflow Automation: Designed and implemented AI-assisted pipelines for generating high-fidelity Game Design Documents (GDDs), technical specifications, and Jira user stories, reducing initial drafting time by approximately 40%.

Content Velocity: Leveraged Large Language Models (LLMs) to automate the creation of marketing metadata, SEO descriptions, and blog content for digital platforms, maintaining a high-cadence publishing schedule with minimal manual intervention.

Process Standardization: Established a "Prompt Engineering" library tailored for production leadership, ensuring consistency in project reporting, risk assessment, and stakeholder communication.

Operational Efficiency: Identified and neutralized repetitive manual tasks within the WordPress and e-commerce ecosystem, utilizing AI to handle data categorization and technical troubleshooting.

Future-Proofing Production: Provided a blueprint for how small-to-mid-sized studios can utilize "AI-first" methodologies to compete with larger organizations by maximizing the output of lean, cross-functional teams.

The Environment:

This project serves as a live laboratory for the future of "fractional" production. By treating AI as a force-multiplier, I have demonstrated that a single Senior Producer can provide the operational rigor of a full AAA department for multiple concurrent projects.

Senior Game Producer (Live Services) — Electronic Arts (EA)

pogo.com
Senior Game Producer (Live Services) — Electronic Arts (EA)

The Challenge:

Managed the end-to-end live operations and production lifecycle for a massive portfolio within EA’s Pogo division, ensuring 24/7 stability and a consistent content cadence for millions of daily active users (DAU). The environment required high-velocity execution across a diverse library of web and mobile titles, ranging from legacy products to new feature launches.

The Impact:

Portfolio Scale: Orchestrated live operations for over 50 active titles, maintaining a bi-weekly update and patch cadence for 20 core titles to ensure optimal player engagement.

Lifecycle Management: Directed the successful launch of 10 new game titles while simultaneously managing a legacy portfolio of 69 titles, balancing resource allocation between innovation and maintenance.

Workflow Optimization: Implemented standardized production workflows that improved delivery predictability and quality across cross-functional pods including Engineering, Art, QA, and Publishing.

Incident & Risk Mitigation: Led live incident response and operational planning, maintaining high uptime and rapid resolution for player-facing issues in a high-traffic environment.

Data-Informed Strategy: Aligned content roadmaps with business KPIs and player performance data, ensuring that feature releases and promotions directly supported revenue and retention goals.

The Environment:

Operated as a central communication lead, mentoring junior producers and scaling team capabilities to meet the demands of a high-cadence live service ecosystem.

Cross-Platform Game Delivery — Eimear Studios

web.archive.org
Cross-Platform Game Delivery — Eimear Studios

The Challenge:

As the Founder and Production Lead of an independent studio, I directed the end-to-end development and delivery of various indie and client-based game projects. Operating in a high-stakes, "zero-to-one" environment, I was responsible for bridging the gap between creative ambition and technical feasibility while managing lean budgets and distributed talent.

The Impact:

Full-Cycle Delivery: Owned the entire production pipeline—from initial concept and scoping to milestone delivery and final release across multiple platforms.

Distributed Team Leadership: Coordinated and managed remote developers, artists, and specialized contractors, ensuring high-quality output and cultural alignment in a 100% remote setting.

Operational Discipline: Successfully balanced scope, aggressive timelines, and quality standards across simultaneous projects by implementing lean Agile methodologies.

Data-Informed Iteration: Utilized player feedback and performance data to drive iterative design improvements, ensuring that client projects met both creative goals and market expectations.

Resource Management: Acted as the primary point of contact for stakeholders, providing transparent reporting on budget utilization, risk mitigation, and project velocity.

The Environment:

This role required extreme versatility—regularly shifting between high-level strategic planning and hands-on technical problem solving. By maintaining rigorous delivery discipline, I established a track record of shipping stable, engaging products for a diverse client base.

Experience

Jan 2025 — Sep 2025
Electronic Arts (EA)

Electronic Arts (EA)

Game Producer

Electronic Arts (EA) develops and publishes games for consoles, PCs, and mobile devices, and is one of the most well-known names in the gaming industry.

Oct 2021 — Sep 2025
Electronic Arts (EA)

Electronic Arts (EA)

Live Services Game Producer

  • Provided senior-level production and live operations leadership across multiple free-to-play and live service titles.
  • Owned end-to-end live operations for 10+ high-cadence games, including content calendars, events, features, and patches
  • Led sprint planning, milestone delivery, and release cadence across engineering, design, art, QA, and publishing
  • Maintained live service roadmaps aligned with player engagement, performance metrics, and business goals
  • Improved delivery predictability by optimizing workflows, pipelines, and cross-team communication
  • Coordinated live incident response, risk mitigation, and operational planning
  • Served as the central communication lead across internal teams and external partners
  • Mentored producers and supported team growth during scale and transition
Apr 2021 — Oct 2021
Boa Vida Healthcare

Boa Vida Healthcare

Digital Manager

  • Fractional leadership role focused on growth strategy and operational execution.
  • Using customer-driven and B2B marketing campaigns, the company grew from a start-up and increased profit margins due to campaigns I led.
  • Cross-functional management for a remote team.
  • Monitor and manage SEO launches for all facilities and start-ups.
Jan 2021 — Sep 2025
Synergy Concepts Inc

Synergy Concepts Inc

Chief Marketing Officer (Fractional) | Co-founder

  • Fractional leadership role focused on growth strategy and operational execution.
  • Led growth initiatives resulting in 150% profit increase within two months
  • Repositioned brand and digital presence to improve visibility and authority
  • Aligned execution timelines with business priorities and delivery goals
Aug 2019 — May 2020
L6 Solutions

L6 Solutions

Chief Marketing Officer

L6 Solutions offers financial services to help mental health facilities maintain profitability and financial stability.

  • Launched an innovative growth marketing campaign that resulted in significant client acquisition and revenue increase.
  • Successfully managed and improved product ownership for B2B sales initiatives, ensuring seamless integration and customer satisfaction.
  • Played a critical role in developing a cohesive branding strategy for the parent company and its subsidiaries.
  • Collaborated directly with the CEO to enhance sales strategies, leading to improved profit margins and sustained business growth.
Nov 2018 — Oct 2019
Oak Hill Collaborative

Oak Hill Collaborative

Technology Director

  • Leadership and mentorship in a cross-functional team
  • Developed digital growth strategies for local socio-economic impact
Aug 2018 — May 2019
Youngstown State University

Youngstown State University

Graduate Research Assistant

  • Lead a team to research the understanding of how students learn computational thinking.
  • Developed and wrote eye-tracking software that was used to evaluate computational development.
  • Published a research paper with the ACM Digital Library for Computer Science Education.
Aug 2017 — Dec 2018

Cuyahoga Community College

Adjunct Professor

  • Teach online courses for game development with Unity and digital marketing with Adobe applications.
  • Mentor students to help them develop their careers.
Jan 2017 — Nov 2018
The Vindicator Printing Company

The Vindicator Printing Company

Senior Multimedia Specialist

The Vindicator Printing Company is a regional newspaper serving Northeast Ohio, providing daily and Sunday print publications as well as digital media services.

Dec 2014 — Oct 2020

Youngstown Game Developers

Director / Founder

  • Executive leadership role focused on growth strategy and operational execution for the local game industry.
  • Growth strategies through cross-functional communication.
  • Community outreach to help the tech and game industry grow in Ohio.
  • Public speaking and mentoring for different game development events, K-12 groups, and colleges.
  • Authored and published several articles on game development and growth in the game industry.
  • Directed several game-focused events for community involvement and visibility in the industry.
Aug 2014 — Jan 2017
Minuteman Press

Minuteman Press

Senior Graphic Designer

Minuteman Press is a leading printing services franchise offering a wide range of solutions, including business cards, banners, promotional apparel, and digital marketing services globally.

Apr 2013 — Aug 2014

Austintown Local School District

Lead Multimedia Technician

Austintown Local School District oversees public education for students in Austintown, Ohio, offering a diverse curriculum and extracurricular activities.

Feb 2013 — Mar 2021
Eimear Studios

Eimear Studios

CEO / Indie Game Developer

Apr 2010 — Mar 2021
Eimear Studios

Eimear Studios

Founder / Fractional Game Producer

  • Provided fractional production leadership for indie and client-based game projects.
  • Owned production pipelines, milestones, and delivery schedules from concept through release
  • Coordinated distributed developers, artists, and contractors
  • Balanced scope, timelines, and quality in small-studio environments
  • Implemented lightweight production processes to support consistent delivery
  • Supported multiple projects simultaneously while maintaining execution discipline
Apr 2010 — Jan 2013
Eimear Studios

Eimear Studios

Freelance Marketing Manager

Apr 2010 — Aug 2011
Univision

Univision

Multimedia Designer and Production Assistant

Univision is a leading Hispanic media company in the U.S., offering television, radio, and digital content across entertainment, news, and sports.

Apr 2009 — Nov 2009

Dynamic Worldwide Productions

Interactive Designer and Developer

Dynamic Worldwide Productions creates multimedia content and specializes in interactive learning solutions and promotional media for corporate clients.

Mar 2008 — Apr 2009

Mobile Post Production, Inc.

Game Certification & QA Lead

  • Led QA certification for mobile games across global development teams
  • Managed certification processes, documentation, and compliance
  • Coordinated directly with developers to resolve issues and meet release requirements
Mar 2007 — Feb 2008
THQ

THQ

Quality Assurance / Game Tester (Interim QA Lead)

  • Tested AAA console titles and documented bugs in live databases
  • Served as Interim QA Lead for Stuntman: Ignition (PS2 – NALC & PAL)